MASTERCLASS & INTERACTIVE TOOLS Updated for Eclipse Animator v1.0

Eclipse Animator Shortcuts & Tutorials

Interactive hotkey lookup engine, Moon Animator comparative keymaps, and 5 step-by-step masterclass tutorials designed to accelerate your in-engine animation workflow.

keyboard INTERACTIVE ACTION FINDER

Eclipse Animator Keyboard Shortcut Search

Filterable Hotkey Matrix & Moon Animator Equivalents
search
timeline

Play / Pause Timeline Playback

Press Space to toggle 120 FPS playback scrub. Scrub head resets to in-point on second tap.

Eclipse Key Space
Moon Equivalent Space
keyframes

Insert Keyframe on Selected Joint

Instantly records transform channels (Position & Orientation) for highlighted bone selection.

Eclipse Key K
Moon Equivalent + / Spacebar
keyframes

Toggle Graph Editor & Bezier Curves

Opens sub-frame curve editor. Manipulate left and right Bezier handles to adjust physics weight.

Eclipse Key G
Moon Equivalent 7 (Value Graph)
rigging

Switch Inverse Kinematics (IK) & Forward Kinematics (FK)

Toggles Fabrik multi-joint IK solver. Drag feet and hands; limbs resolve anatomically with pole vectors.

Eclipse Key Tab
Moon Equivalent Rigging HUD sub-panel
keyframes

Toggle Onion Skinning Ghost Poses

Projects semi-transparent ghost frames 2 steps before and after playhead for spacing analysis.

Eclipse Key O
Moon Equivalent Sub-Menu Option
layers

Add Animation Layer (Additive / Override)

Creates a non-destructive layer. Keep run cycle on Layer 0 and animate sword slashes on Layer 1.

Eclipse Key Alt + L
Moon Equivalent Not Supported (Single Flat Track)
rigging

Pose Paste Flipped (Mirror Symmetrical Walk Cycles)

Inverts left and right motor transforms across the Sagittal plane for quick walk & run looping.

Eclipse Key Alt + M
Moon Equivalent Mirror Pose Button
layers

Toggle Viewport Camera Track for Cutscenes

Enables camera keyframing. Animate cinematic FOV zoom, camera roll, and focus tracking in real time.

Eclipse Key C
Moon Equivalent Moon Camera Sub-Tool
rigging

Bone Hierarchy & Weight Paint HUD

Inspects Motor6D tree hierarchy and bone constraints for R15, R6, and skinned character meshes.

Eclipse Key B
Moon Equivalent Joint Manager
timeline

Frame Step Backward / Forward

Nudge playhead by exactly one sub-frame step for frame-by-frame impact timing.

Eclipse Key , / .
Moon Equivalent < / >
timeline

Jump to Previous / Next Keyframe

Snaps the playhead directly between existing keyframe markers on the selected joint.

Eclipse Key Shift + ← / →
Moon Equivalent [ / ]
utility

Launch Studio HUD Dockable Workspace

Toggles Eclipse Animator's dockable dark-mode timeline window inside Roblox Studio ribbon.

Eclipse Key Ctrl + E
Moon Equivalent Ctrl + M
school STEP-BY-STEP WORKFLOW MASTERCLASSES
MODULE 01

Rig Insertion & Studio Setup (R15 / R6)

Open any Roblox Studio place. Use Studio's default Rig Builder in the Avatar tab to spawn an R15 Block, Man, or Woman rig. Select the rig in the workspace, click the Eclipse Animator icon on your Plugins ribbon (or press Ctrl + E). Eclipse will initialize the Motor6D hierarchy and display joint handles in cyan.

MODULE 02

Non-Destructive Animation Layers (Additive vs Override)

Press Alt + L to open the Layer Manager. Name Layer 0 "Base_RunCycle" and animate your character running forward. Create Layer 1 set to Additive for holding a flashlight or Override for upper-body sword swinging. This prevents having to animate separate walking and attack files.

MODULE 03

Graph Editor Bezier Easing for Impact & Recoil

Select any joint and press G to toggle the visual Graph Editor. Instead of choosing generic Quad or Bounce presets, drag the left Bezier handle down for anticipation and pull the right tangent handle vertically for an explosive snap on weapon hitboxes.

MODULE 04

Fast Walk Cycles with Fabrik IK & Pose Flipping

Press Tab to activate Inverse Kinematics mode. Drag the character's LeftFoot to the ground contact point; the knee automatically respects the pole angle. At frame 12, copy the pose and press Alt + M to paste flipped. Your walk cycle is half-done in two keyframes.

MODULE 05

Cinematic Viewport Camera Tracks & Script Export

Press C to add a Camera track directly to your timeline. Fly your Studio camera into position and press K to record angle, position, and FOV. When satisfied, click Export in the top menu to generate both a KeyframeSequence and a modern CurveAnimation for in-game cutscenes.