info COMMUNITY RESOURCE

Published on Roblox Creator Store by @riftkuro (with Seven) • Verified Asset ID: 86116556258301 • Initial Launch: 0 Robux on Store

INDEPENDENT TUTORIALS & CONTROLS ROBLOX STUDIO PLUGIN GUIDE

ECLIPSE ANIMATOR FOR ROBLOX STUDIO

The advanced keyframe studio suite, real-time inverse kinematics engine, and Blender curve pipeline created by @riftkuro and @seven for Roblox Studio. Built for complex combat choreography, cutscenes, and sub-frame animation.

help_outline

Platform Notice: eclipseanimator.app is an independent community tutorial and controls reference site. Eclipse Animator is a desktop plugin executed directly inside Roblox Studio. This site provides verified installation guidance, keybind lookups, and workflow benchmarks.

Store Status check_circle AVAILABLE Creator Store
Launch Price sell 0 ROBUX Initial Free Window
Plugin Publisher @riftkuro with @seven
Official Asset ID 86116556258301 Verified Record
STUDIO HUD TIMELINE v1.0 BEZIER CURVE EDITOR
Dark futuristic 3D animation timeline interface inside Roblox Studio showing real-time inverse kinematics bone graph and Bezier curves
play_arrow FRAME 0048 / 0240
EASE_IN_OUT_CUBIC
Verified Store ID: 86116556258301
Developer: @riftkuro
Rig Support: R15, R6 & Skinned Meshes
compare_arrows COMMUNITY BENCHMARK & CONSENSUS

Eclipse Animator vs Moon Animator 2

Comparison Metric
Eclipse Animator (riftkuro & seven)
Moon Animator 2 (Classic Standard)
Store Price 0 Robux promotional release window on Creator Store 1,700 Robux (~$20 USD) on Creator Store
Animation Layers Native Additive & Override layers (combat moves blend over walk cycles) Single flat timeline; requires splitting into separate project files
Inverse Kinematics (IK) Real-time Fabrik IK with pole target constraints & joint pinning Traditional 2-bone solver; requires manual anchor baking
Graph Editor (Easing) Visual Bezier tangent handles (custom acceleration curves like Blender) Preset easing styles (Quad, Cubic, Bounce, Back) & 7-key value graph
Dynamic Hierarchy / Parenting Built-in Dynamic Parenter (unparent or swap weapons/items on the fly) Requires manual Motor6D weld scripts or discrete accessory tracks
Blender Companion Dedicated companion tool (riftkuro/eclipse-blender) with 2-way sync Third-party community scripts with occasional rotation order mismatches
Video Reference Sync Companion app (riftkuro/eclipse-video) syncs video reference to timeline Not available natively; requires manual video player window alignment
Learning Curve Steeper for beginners due to deep Blender-like feature set Familiar and established; hundreds of community YouTube tutorials exist
keyboard INTERACTIVE CONTROLS LOOKUP

Eclipse Animator Keyboard Shortcut Search

Verified Keymaps from Official Walkthroughs & Moon 2 Comparisons
search
keyframes

Insert Keyframe on Selected Joint

Press V in Eclipse to record position and orientation transforms on highlighted bones (unlike Moon's + or spacebar).

Eclipse Key V
Moon Equivalent + / Spacebar
keyframes

Delete Selected Keyframe(s)

Quickly removes highlighted keyframe markers from the active track without opening context menus.

Eclipse Key X
Moon Equivalent Delete / Backspace
keyframes

Scale & Retime Keyframes

Select a cluster of keyframes and press J to scale timing proportionally forward or backward.

Eclipse Key J
Moon Equivalent Scale tool sub-window
timeline

Play / Pause Timeline Playback

Toggles playback loop. Tap twice to return playhead scrubber to loop in-point.

Eclipse Key Space
Moon Equivalent Space
rigging

Toggle Inverse Kinematics (IK) & Forward Kinematics (FK)

Switches between FK bone rotation handles and real-time Fabrik IK solvers with pole vector angle constraints.

Eclipse Key Tab
Moon Equivalent Rigging HUD sub-panel
keyframes

Toggle Graph Editor (Bezier Curve Handles)

Opens visual curve editor with independent left and right Bezier tangent handles for custom acceleration curves.

Eclipse Key G
Moon Equivalent 7 (Value Graph)
install_desktop RAPID STUDIO SETUP

How to Install in 60 Seconds

View Detailed Installation Guide →
01

Open Roblox Studio

Launch Roblox Studio on your PC or Mac and open any existing game project or a standard Baseplate.

02

Search Creator Store

In Toolbox or Creator Store, filter by Plugins and search Eclipse Animator or paste Asset ID 86116556258301 by @riftkuro.

03

Click Install

Click Install. Studio will prompt for script execution permissions required for procedural inverse kinematics and viewport bones.

04

Select Rig & Press Ctrl+E

Select any R15 or R6 rig in the workspace, then click Eclipse Animator in the Plugins ribbon or press Ctrl + E.

help FREQUENTLY ASKED QUESTIONS

Frequently Asked Questions About Eclipse Animator

Clear, fact-checked answers regarding platform requirements, official plugin IDs, pricing, and project migration.

What is Eclipse Animator and can I animate directly on this website? expand_more
Eclipse Animator is a 3D animation plugin built specifically for Roblox Studio by developer @riftkuro (alongside Seven). It executes inside the Roblox Studio desktop application on Windows and macOS. This website (eclipseanimator.app) is an independent community portal providing guides, keybind tools, and workflow comparisons. You cannot animate directly in your web browser.
What is the real Roblox Creator Store Asset ID for Eclipse Animator? expand_more
The verified Roblox Creator Store Asset ID is 86116556258301, published by @riftkuro. Be cautious of counterfeit toolbox re-uploads on the marketplace that copy the name but may contain malicious scripts or backdoors. Use our on-page Link Checker to confirm links point to the authentic creator.
Is Eclipse Animator free or does it cost Robux? expand_more
Eclipse Animator launched on the Creator Store with a promotional acquisition window at 0 Robux (free to claim into your Roblox inventory). While the developer offered free access at release, we do not claim it is guaranteed permanently free; developers are encouraged to visit the official Creator Store page to claim it directly.
How do I migrate my existing Moon Animator projects to Eclipse? expand_more
Eclipse Animator natively reads standard Roblox KeyframeSequence instances stored in ServerStorage or character models. You can import your saved Moon keyframes into Eclipse's timeline to adjust Bezier curve tangents or add animation layers without losing timing data.
Can I export animations for in-game combat and cutscenes? expand_more
Yes. Eclipse exports directly to standard Roblox KeyframeSequence and modern CurveAnimation tracks. You can right-click the exported track in Studio to publish it to Roblox as an Animation Asset ID, which can then be played via Humanoid.Animator:LoadAnimation() or AnimationController.